Home Rules for Government Organizations

Rules for Government Organizations

Rules for Members of State Organizations
By Egor Goryainov
• 10 articles

Leader’s Free Hand Day

Leader's Free Hand Day is an event held during the first 24 hours of a leader's term. During this time, any leader of a state organization has the right to hire, promote, demote, or dismiss members within the limits of their organization's rank rules, without requiring a justified reason. The start time of Leader's Free Hand Day is set by the Chief Supervisor of the state sector (for example, from 02/07 at 6:00 PM to 02/08 at 6:00 PM). The event lasts no longer than 24 hours. Information about the start of the event will be announced in the official server group, in-game, and in the official player chat. Rules for Leader's Free Hand Day: 1. Leader's Free Hand Day takes place exclusively in state organizations. 2. The leader of an organization has the right to recruit, promote, demote, or dismiss any player, up to the maximum rank allowed in their faction: - Law Enforcement / Federal Investigation Bureau — rank 1 - Government / Emergency Services — up to rank 4 - Temp Media / Hospital — up to rank 3 - Army — up to rank 2 Important: The leader is strictly prohibited from accepting/promoting/demoting/dismissing players above these rank limits. Violations may result in punishments, including removal from the position. 1. A Supervisor has the right to end Leader's Free Hand Day early if the leader commits 2 or more violations during the event; 2. The leader may freely recruit, promote, demote, or dismiss players without limitation; 3. A deputy of the organization is not permitted to accept, promote, demote, or dismiss players during Leader's Free Hand Day. Only the leader may perform these actions; 4. A player recruited during Leader's Free Hand Day cannot be reinstated or transferred to another organization unless they have spent at least 10 days in the organization; 5. The leader is prohibited from beginning Leader's Free Hand Day earlier than the official start time set by the Chief Supervisor. Example: If the official start time is 1:00 PM, the leader may not begin accepting members at 12:50 PM; 6. The leader must announce recruitment (interviews); the announcement must not directly mention Leader's Free Hand Day. Exception: FIB: they do not post vacancies. The leader may recruit players at any time during Leader's Free Hand Day, according to Rule 7. 7. The leader may recruit players only inside their organization's building. Exception: Army, whose recruitment takes place at the Military Recruitment Office. Minimum requirements for joining factions: Government - Residence registration: at least 4 years in the region - License package: driver's license (basic level+), preferably also a weapon license - Lawfulness Points: 10+ - Valid medical card Additional: appropriate behavior, no illegal meds Army - Residence registration: at least 2 years in the region - Lawfulness Points: 0+ - Completed medical examination Additional: appropriate behavior, no illegal meds Hospital - Residence registration: at least 3 years in the region - License package: driver's license (basic level+) - Lawfulness Points: 5+ - Valid medical card Additional: appropriate behavior, no illegal meds Temp Media: - Residence registration: at least 3 years in the region - License package: driver's license (basic level+) - Lawfulness Points: 5+ - Valid medical card Additional: appropriate behavior, no illegal meds Law Enforcement: - Residence registration: at least 5 years in the region - License package: driver's license (basic level+), weapon license, military ID - Lawfulness Points: 30+ - Valid medical card Additional: appropriate behavior, no illegal meds - Weapon proficiency: required Federal Investigation Bureau - Residence registration: at least 5 years in the region - License package: driver's license (professional level), weapon license, military ID - Lawfulness Points: 85+ - Valid medical card Additional: appropriate behavior, no illegal meds - Weapon proficiency: required Emergency Services - Residence registration: at least 4 years in the region - License package: driver's license (basic level+) - Lawfulness Points: 5+ - Valid medical card Additional: appropriate behavior, no illegal meds

Last updated on Sep 22, 2026

Regulations for Department Heads and Deputies

1. General Provisions. 1.1. Leaders of state organizations may create additional departments and are fully responsible for them. 1.2. To create a department, it is necessary to submit an application in the designated discord thread. 1.3. The application is reviewed by the Chief Administration. If approved, the leader receives the right to establish a department. If rejected, the creation of a department is prohibited. 1.4. Each department must have a clear purpose and role. Redundant or duplicate structures will not be approved. 1.5. Each state organization may create no more than 4 departments. 1.6. Each department must submit one daily report (submitted by the Head or a Deputy of the department). The format and content of the report are determined by the faction leader. 1.7. After the department is approved, the leader must create a discord thread with its description, member list, and minimum rank required to join the department. 1.7.1. If there are no additional departments, the leader creates forum threads for the existing departments. 1.8. Any employee of rank 3 or higher may join a department. The leader may set a different minimum rank (from rank 3 to rank 5) and must specify it in the department’s discord thread. "Exception 1: Any employee may join the RPD department within the Police starting at rank 1. This minimum rank requirement cannot be changed. Exception 2: Any employee at rank 5 or higher may join the HR Department. The department may have no more than 5 members, including the department head." 2. Appointment of Department Leadership. 2.1. Each department is headed by a Head of Department. 2.2. A maximum of 2 deputies is allowed per department. 2.3. The Head and Deputies are appointed by order of the faction leader. 2.3.1. The Head of the department must be a faction member of rank 7 or higher. 2.3.2. Deputies must be faction members of rank 5 or higher (maximum 2 people). 2.4. All appointment orders must be published in the appropriate discord thread. 2.5. An employee is appointed as Head or Deputy via application on Discord created by the faction leader. 2.6. Admission and removal of department members is done through dedicated application forms on the discord submitted by the Head or Deputies. 3. Responsibilities of Department Leadership. 3.1. The Head and Deputies are responsible for the discipline, activity, and performance of the entire department. 3.2. They must monitor employee attendance, participation in events, and completion of assigned tasks. 3.3. They ensure compliance with all rules. 3.4. They ensure coordination with other departments and the faction leader. 3.5. They must ensure that a daily report is submitted (one per day from either the Head or one of the Deputies). 3.6. They are responsible for the quality of the reports and the completeness of the information provided. 3.7. If issues or violations within the department are detected, the Head or Deputies must immediately inform the faction leader. Important: All applications are reviewed individually. A department may be approved or rejected by the Chief Administration without the possibility of appeal.

Last updated on Sep 15, 2026

Rules for Political Parties and the Election of the Regional Governor

General Provisions 1.1 A Governor Candidate is a player running for the position of Regional Governor. 1.2 If the current Governor is removed from office, the elections are held among their deputies. Note: The Chief Administrator has the right to disqualify active deputies from participating in the elections or replace the entire election process with voice interviews. The best candidate chosen during the interviews may be appointed without a voting stage. 1.3 If the removed Governor had fewer than three deputies, the remaining candidates are selected through voice interviews. 1.4 The pre-election campaign begins after the final list of candidates is approved and lasts until voting day. 1.5 A candidate is disqualified from the elections after receiving 3/3 warnings. Rules for Creating a Party 2.1 The party name must not contain insults, discriminatory content, or references offensive to any nationality. 2.2 When creating a party, the founder must clearly define its purpose, goals, tasks, and areas of activity. 2.3 The Party Founder is the player running for Governor. 2.4 All party members must follow server rules and the rules listed in this document. 2.5 Each party must propose several improvements for the Nizhny Novgorod Region that the elected Governor will be obligated to implement. 2.6 Copying improvements, goals, tasks, or party programs from other parties is strictly prohibited. 2.7 The party founder is responsible for the actions and behavior of all party members. Campaigning Rules 3.1 Campaigning is allowed immediately after the voice interview stage. 3.2 The Silent Hour: For one hour before voting ends, all campaigning is prohibited. Calling for votes during the Silent Hour results in /mute 10. Allowed Campaign Methods Advertising through Temp Media (interviews, broadcast segments). Important: Using announcements (/ad) for party promotion or vote solicitation is prohibited. Hosting public meetings or campaign events. Example: A gathering where the candidate presents their plans for improving the Region. Holding campaign rallies and speeches. Prohibited During Campaigning: 1. Any campaigning during the Silent Hour. 2. Campaigning on social networks. 3. Campaigning in department radio channels. 4. Bribing voters. 5. Campaigning on discord in unrelated topics or by creating extra topics. Pre-Election Campaign 4.1 A maximum of 3 parties may be allowed to run in the election. 4.2 The pre-election campaign begins immediately after the administration selects 3 candidates via interviews. 4.3 Voting starts immediately after the interviews and ends at 8:00 PM the following day. 4.4 The pre-election process consists of 5 stages: 1. Interviews 2. Developing the party's program and campaign plan 3. Campaign Period (from the end of interviews until the Silent Hour) 4. Silent Hour 5. Election of the Governor. Prohibited During the Pre-Election Campaign Insults, profanity, and inappropriate behavior by candidates or party members (may result in warnings or candidate removal). Campaigning at events hosted by other parties (warning). Bribing or falsifying votes (candidate removal). Poaching members from other parties (warning - removal). Sabotaging or framing other candidates (warning - removal). Asking players whom they will vote for (warning). Pressuring or persuading players to vote for your candidate during the voting period (warning - removal). Creating parties with offensive or discriminatory names (party deletion). Promising upgrades that you cannot realistically fulfill. Forming alliances with other parties (warning). Conducting campaign activity during the Silent Hour (warning). - Note: If any party member violates these rules, the Governor Candidate will be penalized with a deduction of 5% to 20% of the total votes.

Last updated on Sep 15, 2026

Supply Delivery Rules

Supplies are delivered to four factions: 1. Police 2. FIB 3. Government 4. Army Supplies must be delivered strictly along the designated routes. Any violation of delivery rules or deviation from the route results in 10 minutes in jail. 1. Police 2. FIB (black route) and Government (light green route) 3. Army Materials can be delivered no more than 12 times per day: - 6 times to the Army's Military Base - 2 times to FIB - 2 times to Police - 2 times to the Government Deliveries are available from 10:00 AM to 11:00 PM. There must be at least 1 hour between deliveries. Before starting the delivery, the Army leader must announce it in the department chat (/d). Example: /d ""Starting supply delivery to Police."" Deliveries may only be performed by a team of at least 4 people: Two must be in the truck. Two must provide escort in any faction vehicle. During loading: Two employees carry supplies to the truck. Two others guard the warehouse. Police and FIB employees may assist Army employees during supply delivery by escorting them or by providing support in the event of a gang attack. Hospital employees may heal state organization employees involved in the supply delivery only if they successfully repel the attack. If a gang attacks the convoy, government employees must roleplay all their actions, and must stop and fight back if needed. Rules for Hijacking Trucks Carrying Supplies Attacking on the territory of the warehouse or the mine is STRICTLY prohibited. Gangs may attack only in specific allowed locations. For deliveries to the Military Base: For deliveries to the FIB, Police, and Government: On the route to the FIB, Government, or Police, the robbery can be carried out anywhere on the federal Arzamas–Yuzhny highway, provided that you do not interfere with other players. The robbery must be carried out before the truck enters the bridge to Yuzhny. Exception: The location shown in the screenshot above. Players are jailed for attacking in zones that are not allowed by the project rules. Only one gang may attack a truck. Whoever starts the attack first gets the loot. General Rules: - DMing gang members or government employees at the warehouse or mine is prohibited (/jail 90). - DMing players at the mine is prohibited (/warn); mass DM is punishable by /ban 1–3 days. - Attacking a truck outside the areas permitted by the rules is prohibited — /jail 90. - It is prohibited to take a tank: (/warn) - It is prohibited to attack a truck in a location not permitted by the rules — (/jail 90) It is prohibited to interfere with army personnel when they exit the supply loading area (for example, intentionally blocking the exit with family or faction vehicles, including personal vehicles) - During the robbery, government employees and gang members are allowed to engage each other in combat.

Last updated on Sep 15, 2026

Central Market Raid Rules

Rules for Conducting a Raid at the Central Market These rules apply to all employees of the FIB and Police involved in activities aimed at identifying illegal weapon trafficking among civilians, as well as detecting government employees who sell state property (weapons). 1. General Provisions 1.1. There are two types of raids: planned and unplanned. 1.2. Only the FIB and Police have the authority to conduct raids. 1.3. Use of firearms at the CM is strictly prohibited (except in self-defense). 1.4. The minimum ranks required to participate in a raid: FIB Agent (Rank 3) and Police Lieutenant (Rank 5). 1.5. Violators caught selling weapons at the CM may be charged under Articles 3.2 and 11.2 of the Criminal Code. The armed criminal activity article applies to civilians, while the sale of state property article applies to employees of Police and FIB. 1.6. It is strictly prohibited to disclose information about the special operation to anyone except its participants. 2. Planned Raid 2.1. A planned raid is a prearranged special operation led by the raid leader to identify illegal arms trafficking. It differs from an unplanned raid by its larger scale. 2.2. Only FIB Inspectors, Deputy Chiefs, Chiefs, and Police Lieutenant Colonels or Colonels may lead a raid. 2.3. All employees participating in the operation must strictly follow the orders of the raid leader and their assistants. 2.4. During the raid, FIB and Police employees must inspect/search everyone within the CM area at the time of the operation. 2.5. All individuals detained during the raid must be delivered to the nearest Police station. 2.6. Several undercover agents must be deployed for reconnaissance prior to the raid. 2.7. If a government employee is found selling weapons at the CM, the raid leader must dismiss them with placement on the Global BL. For members of the Army, the information must be passed on to the Lieutenant Colonel/Colonel of the Army. 2.8. The minimum number of employees required to conduct a raid is 5. 2.9. Police and FIB must conduct at least one planned raid per day. 3. Approximate Procedure for a Planned Raid 3.1. The raid leader sets the time and place of assembly. 3.2. The raid leader presents the raid plan and briefs all participating employees. 3.3. The raid leader verifies readiness. If necessary, they may remove any employee from the operation without stating a reason. 3.4. Upon arrival at the CM, a public announcement must be made through a loudspeaker ordering all civilians to remain in place. 3.5. The special unit must conduct searches at the location of each detention. 3.6. All detained individuals must be transported to the nearest Police station for placement in the detention facility. 4. Unplanned Raid 4.1. An unplanned raid is an independent activity carried out by a Police or FIB employee to identify illegal weapon trafficking. It differs from a planned raid in that the employee is authorized to conduct the inspection alone. 4.2. The employee must not be in official uniform during the raid. 4.3. The employee must arrive at the CM using a vehicle. 4.4. The employee may reveal their identity and show Police or FIB documents only after confirming illegal weapon trafficking. 4.5. The employee may arrest a player while out of uniform during the raid. 5. Punishments 5.1. Avoiding an RP situation (CM raid) | 30-minute jail. 5.2. DM during the raid | 90-minute jail. 5.3. Mass deathmatching during a raid | Account warning. 5.4. Flooding during a raid | 20-minute chat mute. 5.5. Animation canceling | 30-minute jail. 5.6. Violation of any raid rule by Police/FIB employee | 60-minute jail.

Last updated on Sep 15, 2026

State Channel and Night Recruitment Rules

Main Rules 1. There is a 30-minute cooldown before your organization can use the state channel again after a recruitment session. (This means that after completing your recruitment session, you must wait 30 minutes before starting a new one.) 2. You may schedule an interview (/addvacancy) at least 30 minutes before the start time and no more than 60 minutes in advance. 3. A /gnews announcement must contain a minimum of 3 lines and a maximum of 5. 4. The interview must start at one of the following minute marks: 00, 10, 20, 30, 40, 50. 5. A reminder must be announced 15 minutes after the start of the interview. 6. An interview for joining the organization lasts strictly 30 minutes. 7. You must indicate the location of the interview/recruitment and the requirements. 8. You must indicate the duration of the interview/recruitment. 9. The state channel can be used for recruitment without restrictions. However, for reporting purposes, a state channel announcement may only be made from 9:00 AM to 9:00 PM. Announcements made earlier or later will not count toward the report. (Exception: after 9:00 PM, you may ONLY finish an interview.) 10. Recruitment via the state channel may only be conducted inside your faction building or at the designated recruitment or draft location. 11. A delay of up to 5 minutes from the planned time is allowed. Anything later will not be accepted for the report. Step-by-Step Example of an Interview 1. First, make sure the state channel is free at the time you plan to hold your interview. To check, open Tablet > Jobs > Factions and see which time slots are available. Once you've chosen a time, create a vacancy (/addvacancy) and fill in all the required fields. After creating it, take a screenshot of the job listing along with the time displayed on your tablet. 2. When it's time to start the state channel, announce the start of the interview via /gnews /c 60 and take a screenshot. 15 minutes later, announce a reminder: /gnews /c 60 + screenshot. 3. When the interview ends, write: /s Interview finished /c 60 + screenshot. IMPORTANT: Do not forget to delete your /addvacancy afterward. Total screenshots needed for the report: 4 1. Created /vacancy + (/c 60) 2. /gnews announcement for the start of your interview (/c 60) 3. /gnews reminder announcement (/c 60) 4. Interview ending (/s + /c 60). The following is prohibited in state channels: MG, transliteration, and excessive capitalization. Incorrect recruitment announcements or spelling mistakes. Incorrectly stating the requirements, start/end time, or location. Posting congratulations in state channels is prohibited. For example: ""Congratulations to Niko_Fest on being appointed leader."" The following is allowed on the state channel: 1. Announcements about the start or continuation of recruitment interviews. 2. Announcements about organization events and promotions, ongoing events, state organization activities, and open applications for positions. Important: do not interrupt another faction's recruitment interview. Night Recruitment Rules Night recruitment can be conducted from 11:00 PM–8:00 AM. The goal is to increase online activity within the faction. This type of recruitment does NOT count toward standard reports. It is voluntary and may be held only at the initiative of the leader or deputies.

Last updated on Sep 15, 2026

General Rules for State Organizations

This topic contains the main rules for state organization employees on MATRESHKA RP servers. Every player must know and follow these rules. Navigation: 1. Rules for Reinstatement into an Organization 2. Faction Supply Delivery Information 3. Inspection Rules Rules for Reinstatement into an Organization You cannot be reinstated if you were dismissed more than 30 days ago. A player is reinstated to a position one rank lower than the one they previously held. (Senior staff is reinstated at the highest rank below Senior Staff positions.) Reinstatement is forbidden if: The player was dismissed for reaching 3/3 warnings, committing severe charter violations, or receiving a warning. You cannot be reinstated if the organization's leader is against it. A leader cannot be reinstated by a new leader after their term/role has ended. Evidence for reinstatement can be used only once. Faction Supply Delivery Information This topic contains information on how to deliver ammunition to the factions of: FIB Government Police How ammunition deliveries work: First, you need to get into the faction truck. A loading point will appear on the map (see screenshot for location). When you arrive, you must load up to 10,000 supplies. To load supplies into the truck, stand on the pickup point at the warehouse. After picking up a supply box, go to the back of the truck and load it at the checkpoint (the spot is shown in the screenshot below). Once you reach the spot shown in the screenshot above, stand on the checkpoint and place the box (100 supplies) into the truck. Below, you can see the result after the supplies have been loaded into the truck. After the truck is fully loaded with supplies (10,000), get behind the wheel and enter the /carm command. It shows the amount of supplies in each faction. Choose the faction with the lowest amount of supplies and deliver the cargo there. Once you reach the final destination, drive onto the marker to successfully deliver the supplies to the organization's warehouse. If an organization's warehouse has less than 30,000 supplies, the leader receives a verbal warning. If the faction shows mass inactivity in terms of deliveries, the leader receives an official warning. A complaint against a leader for lack of ammunition deliveries is approved if: 1. The leader/deputy was online. 2. You requested supplies in the department chat at least twice and were ignored. 3. The warehouse has less than 30,000 supplies. In all other cases, the complaint may be denied. Inspection Rules • Inspections can be conducted only by: the Government; Emergency Response Service (ERS); Hospital; FIB. • Inspections are allowed strictly from 12:00 PM until the end of the workday. • Only one inspection per day is allowed. • Senior ranks (rank 8 and above) must be present on both sides during the inspection (except for ERS and FIB). • Emergency Response Service (ERS) may conduct inspections from rank 6. • FIB employees may conduct inspections starting from rank 4; they may authorize inspections starting from rank 8. • A faction may be inspected only once per day across all organizations. • The Government may inspect FIB only if the Governor is present. • The inspected faction must be notified at least 30 minutes before the visit, but no more than 1 hour before. • A reminder must be sent 15 minutes before the inspection begins. • Inspections are allowed only if both sides have at least 3 employees on duty (excluding the inspected faction's leader). A second inspection is allowed if the first one failed (e.g., no staff, no formation, no senior ranks online). • A score of 3/5 points or higher = Passed. • A score of less than 3/5 = Failed. • Intentional refusal or avoiding an inspection may result in the leader receiving. • RP fines (for RP medkits, alarms, etc.) must be paid with RP money (/me /do /try /todo). • Fines up to 30,000 units of in-game currency are paid in cash; larger sums must be paid by bank transfer (all transfers must be recorded). Inspection Requirements Hospital: 1. Presence of a medical card and the ""Fully healthy"" stamp. 2. Presence of a medkit. 3. Sanitary conditions. 4. Health condition. Government: 1. Law-abiding behavior. 2. Knowledge of the rules (for Police: knowledge of criminal and administrative law). 3. Possession of licenses. FIB: 1. Presence of illegal meds. 2. Presence of wanted status. 3. Law-abiding behavior. Emergency Response Service (ERS): 1. Presence of a fire extinguisher. 2. Fire system inspection. 3. Fire safety rules. 4. Emergency exit inspection. General fines for all state organizations Refusal to undergo inspection: fine of 100,000 units of in-game currency. Exiting the game/AFK over 5 minutes during inspection: 10,000 units of in-game currency per employee + possible dismissal. No formation upon arrival: 50,000 units of in-game currency + possible leader punishment. Weapons during formation: 2,000 units of in-game currency per employee. Inappropriate behavior: 2,000 units of in-game currency per employee + dismissal. Joining or leaving formation without permission: 5,000 units of in-game currency per employee + dismissal. Talking in formation: 1,000 units of in-game currency per employee. Fines from the Government Lack of rule knowledge (for Police: lack of knowledge of criminal and administrative law): 10,000 units of in-game currency. Missing licenses: 5,000 units of in-game currency. Low law-abiding score: 2,000 units of in-game currency. Fines from Emergency Response Service (ERS) No fire extinguisher: 5,000 units of in-game currency. Lack of safety knowledge: 7,000 units of in-game currency. Wiring/emergency exit issues: 2,000 units of in-game currency. Fines from the Hospital No medical card: 5,000 units of in-game currency. Missing stamp: 2,000 units of in-game currency. Fines from FIB Possession of prohibited meds: 10,000 units of in-game currency + dismissal. Wanted status: 5,000 units of in-game currency. Low law-abiding score: 2,000 units of in-game currency. Important: Fines are paid by those undergoing the inspection (leader/deputy/senior ranks 8+).

Last updated on Sep 15, 2026

State Organization Transfer System

Rules for Transfers Between State Organizations 1. To transfer to another organization, it is MANDATORY to obtain 2 approvals: One from the leader/deputy of your current organization and one from the leader/deputy of the organization you wish to transfer to. 2. Misleading leaders/deputies is prohibited. 3. Any transfer-related abuse or manipulation is prohibited | Punishment: blacklist from 7 days up to permanent. Main Rules for Leaders/Deputies During Transfers: 1. Only the leader (rank 10) or deputy (rank 9) may approve or deny a transfer. 2. The leader has the right to deny a transfer. In case of refusal, the reason must be communicated to the employee. Common reasons include: Common reasons include: an open complaint against the employee, poor performance, the employee has not served at least 7 days after promotion or joining, etc. 3. Leaders/deputies are prohibited from persuading players to transfer into their organization, including offering any kind of benefit. 4. The leader may attempt to persuade the player not to transfer, but any form of pressure or coercion is prohibited. 5. A leader may transfer a player who has successfully served as deputy in another organization within the same sector to any vacant senior position (except deputy). Main Rules for Employees During Transfers: 1. Requesting an expedited review of a transfer request is prohibited. 2. Transfers intended to sabotage the leader or staff are prohibited | Punishment: permanent blacklist 3. Provoking members of the organization you are leaving is prohibited. The leader has the right to deny a transfer for this reason. 4. Employees below rank 5 are not eligible for transfer. GOVERNMENT Transfers to Temp Media: no rank loss Transfers to FIB/Hospital/Police/Army/Emergency Response Service: not available. ARMY Transfers to Police (–2 ranks) Transfer to the Emergency Response Service (no rank loss) Transfers to FIB/Hospital/Government/Temp Media: not available HOSPITAL Transfer to Emergency Response Service (–1 rank) Transfers to FIB, Government, Temp Media, Police, or Army are not available EMERGENCY RESPONSE SERVICE (ERS) Transfer to the Army (no rank loss if the player has a military ID) Transfer to Police (–2 ranks) Transfer to Hospital (+1 rank) Transfers to FIB, Government, or Temp Media are not available POLICE Transfers to Army (+1 rank) Transfer to Emergency Response Service (+1 rank) Transfers to FIB/Hospital/Government/Temp Media: not available TEMP MEDIA Transfers are not available FEDERAL INVESTIGATION BUREAU (FIB) Transfers to Police (+1 to +2 ranks, at the leader's discretion) Transfers to Army (+1 to +3 ranks, at the leader's discretion) Transfers from other factions to FIB are not available.

Last updated on Sep 15, 2026