Home Rules & Guidelines Information for Gangs

Information for Gangs

Last updated on Sep 15, 2026

This topic contains the main rules and tips for gang members.

  1. To join an organization, you must be at least level 2, know how to roleplay, and understand RP terms.

  2. The gang war team consists of organization members who take part in territory wars. You can join the team starting at rank 1. The leader chooses the team members.

  3. Senior staff (rank 7 and above) must assist the leader and deputies. The leader sets the work requirements and structure for senior staff. There is no limit on the number of senior staff members. A maximum of three deputies is allowed. Favoritism in gangs is allowed up to and including rank 8. Selling ranks is prohibited. Selling ranks will result in removal from the position and a 150-day blacklist.

  4. To become a deputy in any organization, you must first pass a voice interview. Exception: within 24 hours of being appointed, a leader may appoint one trusted deputy.

  5. Members of gangs must follow orders from 8:00 AM–10:00 PM. After this time, they may refuse orders such as attending formation.

Useful links:

Rules for Conducting Gang Wars

Rules For Military Base Raids

Rules for Attacking a Military Convoy

Gang progression. All gangs start at level 2. Reputation points are earned by capturing enemy territories. Any gang may start a gang war at any reputation or level. Reputation equals the number of territories your gang owns. Required territories for level progression:

Level 1:

Vehicles: RACE XLC 63 FUEL 2019, Race G-W463, MAYGOD I222, RACE G400

12 vehicles total

Warehouse capacity: 100 items

Wage: 50 units of in-game currency per territory

Level 2:

Vehicles: same as level 1 + RACE V-CLASS

Warehouse capacity: 100–150 items

Faction bonus: +100 supplies per hour

15 vehicles

Wage: 100 units of in-game currency per territory + 10% base income excluding territory wages

Level 3:

Vehicles: all from level 2 + AUS V5 I90, LUXURY SX540

Warehouse capacity: 170 items

Faction bonus: +300 supplies per hour

17 vehicles

Wage: 150 units of in-game currency per territory + 15% base income

Level 4:

Vehicles: all from level 3 + RR CENTURION

Warehouse capacity: 200 items

Faction bonus: +500 supplies per hour

20 vehicles

Wage: 200 units of in-game currency per territory + 20% base income