1. General Provisions
1.1. Business Wars take place in four locations: Fortune Hall, Courtyards, Train Station, and Container Auction.
1.2. Family business wars are held daily and around the clock.
1.3. To start a business war:
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The family house must be purchased;
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The total number of family members must be at least 50;
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At least 5 members must be online at the moment the war is scheduled.
1.4. You can start a capture via /family → Business Wars. Teleport to the business war location is available in the family house.



1.5. The winning family receives 1% of the business income daily.
1.6. Only 2 families can participate in a business war;
1.7. After a successful takeover:
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The business is protected for 3 hours (6 hours at night);
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The family that started or defended against the takeover gets a cooldown of 2 hours (4 hours at night).
1.8. Participant limits:
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Minimum: 5 players
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Maximum: 60 players
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Deagle-only mode: maximum 20 players
1.9. If a family does not show up, it counts as a loss.
1.10. Insults during business wars are considered OOC insults;
1.11. In cases of mass or intentional Business War rule violations, or disputed situations, the administration may return the business or schedule a rematch.
1.12. If a business is captured unfairly, it is returned to the original owner.
Example:
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Family 2 unfairly captures a business from Family 1.
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Then Family 3 captures it from Family 2.
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Since Family 2 obtained it unfairly, the business is returned to Family 1.
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If Family 2 owns extra businesses, one may be compensated to Family 3.
2. Prohibited Actions
2.1. Animation canceling of medkits/meds/weapon pickup, etc. | 30-minute jail
2.2. Using two medkits in a row OR medkit + meds (or vice versa) | 30-minute jail
2.3. AFK during shooting (more than 15 seconds) | Server kick
2.4. Inactivity during the war when both families are present | Server kick
2.5. Ping above 200 | Server kick
2.6. Using meds/medkits/food during active combat | 20-minute jail
2.7. Using /hi /pay /lic towards admins | 5-minute jail
2.8. Leaving the red zone | 20-minute jail
2.9. Going AFK or disconnecting to avoid death | 30-minute jail
2.10. Changing clothes (skin) during the war | 30-minute jail
2.10.1. Using skins #18259, #18260, #18261 (meme characters) | 30-minute jail
2.11. Leaving the family / resigning during the war | 10-minute jail
2.12. Using handcuffs/taser/baton | 60-minute jail
2.13. Intentional interference for personal gain | 20-minute jail
Example: giving flowers to force animation so the enemy gets killed.
2.14. Bribing families/players to keep a business | Ban from 31 days up to permanent
Example: Paying the leader of another family with real money to trigger your business cooldown while deliberately telling them the estimated time when the system restriction will expire.
2.14.1. Agreements between families to stay inactive to transfer/keep a business | Ban from 31 days up to permanent
3. Business Freeze
3.1. Business Freeze is a temporary restriction from participating in business wars.
3.2. During Business Freeze:
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The business can be attacked
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The family cannot defend it
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The family cannot start captures
3.3. Issued by Supervisors or higher administration.
3.4. Duration depends on violation severity.
3.5. Business may be returned.
3.6. Repeat violations increase the Business Freeze duration.
3.7. Business Freeze duration:
24 hours:
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Use of baton/taser/handcuffs (~40% of members)
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Exceeding player limit in violation of p. 1.8.
48 hours:
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Mass violations (~40%)
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Mass inactivity (~50%)
72 hours:
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Family collusion to make one side stay inactive in order to keep or transfer a business
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Repeat violations (3+ business wars)
3.8. Administration may:
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Extend Business Freeze duration
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Apply additional punishments
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Make independent decisions in disputes
4. Allowed
4.1 Medkits/meds/masks/armor (if enabled by system)
4.2. Taking elevated positions at all locations
4.3. Caps and flooding inside the war zone (virtual world only)
Limit: 6 messages per minute. This exception may not be used for personal purposes unrelated to the business war.
4.4. Allowed weapons:
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Deagle
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Shotgun
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AK-47
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Bat
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UMP-45
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Melee
Note: Any Weapon mode may be enabled
5. Possible Reasons for Business Return
5.1. Mass violations (~40%)
5.2. Mass inactivity (~50%)
5.3. Peace agreement | Reset to neutral
5.4. Exceeding player limit in violation of p. 1.8.
5.5. Unfair capture of a business (see p. 1.12.);
Red zone: the active business war area. Leaving it results in jail.
- Fortune Hall:

- Courtyards:

- Train Station:

- Container Auction:


Note: If you leave the container auction area, you will start losing health.