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Kidnapping Rules

Last updated on Sep 15, 2026

1.1. Kidnapping is the intentional unlawful seizure of a person, either secretly or openly, followed by moving and holding them against their will.

Who Can Kidnap and How Often:

1.2. Only gang members may kidnap people or participate in kidnappings. Civilians are prohibited from doing so.

1.3. No more than three leader kidnappings may be carried out per day. A leader from the same organization may be kidnapped no more than once per day.

1.4. The interval between kidnappings must be at least 3 hours.

1.5. Kidnapping two or more people at once is prohibited.

1.6. Leaders of government agencies may be kidnapped only between 12:00 PM and 8:00 PM.

1.7. Government employees (non-leaders) may be kidnapped without limits, but there must be at least a 2-hour interval between kidnappings.

Rules for the Hostage

1.8. Powergaming (PG) is prohibited: you may not attempt to escape or fight back if there are more than three kidnappers or if at least one of them is armed.

1.9. It is prohibited to call kidnappers by their names, mention their factions, or engage in unnecessary conversation.

1.10. During a kidnapping, you may not go AFK or leave the game to avoid death.

1.11. Provoking criminals is prohibited (insults, rudeness, disobedience).

1.12. While stunned, you may not perform any actions (for example, typing, laughing, or shouting).

1.13. If you have been gagged, you are not allowed to speak.

Rules for Police and FIB

1.14. You may not arrest the kidnappers while they are holding a hostage.

1.15. You may not approach the hostage or interact with them in any way.

1.16. You may not fire in the hostage's direction, including at the kidnappers or the vehicle the hostage is in.

Negotiation Rules:

1.17. Each side must appoint one negotiator: one representing the kidnappers and one representing the government agencies.

1.18. Negotiators may not wear masks or open fire. Body armor is allowed.

1.19. It is prohibited to kill, fire at, or kidnap negotiators.

Planning and Restrictions:

1.20. The kidnapping plan must be prepared in advance.

1.21. You must plan:

  • kidnapping location

  • time

  • victim

  • where the hostage will be held

  • escape plan

1.22. Kidnapping is allowed only in secluded areas. Kidnapping in crowded places or near police officers is prohibited.

1.23. Kidnapping in a green zone (GZ) is prohibited.

1.24. Players may not be kidnapped at their workplace, while performing starter jobs, attending interviews, or taking part in RP situations.

1.25. It is prohibited to keep the hostage in an apartment, house, gang base, or spawn points.

1.26. It is prohibited to kidnap medics, civilians, or negotiators.

1.27. The hostage must be kept alive to receive a ransom.

1.28. Roleplaying the killing of leaders is prohibited.

1.29. If the kidnappers demand a ransom, they must prove that the hostage is alive, for example, by showing the hostage to the agents. Proper roleplay is required.

1.30. The number of kidnappers must be at least twice the number of hostages.

1.31. Kidnappers must be wearing masks and armed.

1.32. It is prohibited to kill the hostage after receiving the ransom.

1.33. Immediately after the kidnapping, it must be reported over the department radio. At the kidnappers' instruction, the hostage must send the report.

Ransom Amounts

Government:

Governor: 250,000 units of in-game currency

Deputy Governors: 100,000 units of in-game currency

Faction members: 20,000 units of in-game currency

Police:

Colonel: 150,000 units of in-game currency

Deputy Colonels: 75,000 units of in-game currency

Faction members: 20,000 units of in-game currency

FIB:

Chief: 200,000 units of in-game currency

Deputy Chiefs: 100,000 units of in-game currency

Faction members: 25,000 units of in-game currency

Army:

Colonel: 150,000 units of in-game currency

Deputy Colonels: 75,000 units of in-game currency

Faction members: 20,000 units of in-game currency

Temp Media:

Director: 150,000 units of in-game currency

Deputy Directors: 75,000 units of in-game currency

Faction members: 20,000 units of in-game currency

Emergency Response Service (ERS):

Colonel: 150,000 units of in-game currency

Deputy Colonels: 75,000 units of in-game currency

Faction members: 20,000 units of in-game currency