Home Rules for Gangs Rules for Conducting Gang Wars

Rules for Conducting Gang Wars

Last updated on Sep 22, 2026

1. General Provisions

1.1. Gang wars take place in Edovo (45 territories) and Lytkarino (33 territories), a total of 78 territories.

1.2. Only the Leader or Deputy of the organization may start a territory capture while on enemy territory via the in-game menu.

1.3. The colors of the squares correspond to the colors of the gangs: Kavkaz: Turquoise, Tambov: Purple, Offniks: Green;

1.4. A war for a territory can be scheduled every 2 hours during the first five minutes after PayDay. After the war ends, a 2-hour cooldown applies.

1.5. The first organization to schedule a war becomes the attacking side. The gang that owns the territory becomes the defending side.

1.6. Each gang has 10 minutes for preparation and gathering before the shooting begins.

1.7. The actual battle for a territory lasts 15 minutes in the city where the territory capture was started. If the result is a 0:0 draw, the territory remains with the defenders. If the draw has a score (not 0:0), the territory goes to the attackers.

1.8. The war is for one specific square of the territory, but kills are counted across the entire red zone area of the city (see screenshot) where the war takes place.

1.9. The gang with the highest number of kills wins the war. The territory then transfers to the winning gang and is recolored.

1.10. A leader may take a Freeze for a maximum of 24 hours.

1.11. Every participant must wear clothing that identifies them as a gang member and follows the dress code.

1.12. A gang that captures all enemy territories receives full control (72 territories).

1.13. Gang war schedule:

  • Weekdays: 5 wars from 1:00 PM to 9:05 PM (1:00 PM, 3:00 PM, 5:00 PM, 7:00 PM, 9:00 PM).

  • Weekends: 6 wars from 11:00 AM to 9:05 PM (11:00 AM, 1:00 PM, 3:00 PM, 5:00 PM, 7:00 PM, 9:00 PM).

2. Prohibited

2.1. Being AFK during combat (more than 15 seconds) | Server kick

2.2. Canceling animations for medkits, meds, weapon pickup, or eating | 20-minute jail.

2.3. Off-topic messages in gang chat (/gg) | 20-minute chat mute.

2.4. Using spray cans or fire extinguishers | 60-minute jail

2.5. Any interference (DM, DB, Police tools) with gang members within 10 minutes before capture with intent to reduce their chances (anti-capture) | 60-minute jail, repeat violations = Account warning

2.6. Ping above 200 | Server kick

2.7. Using meds, medkits, or food during combat | 10-minute jail

2.8. Being out of uniform or wearing clothes that violate the dress code | 10-minute jail

2.9. Shooting at players before the fight starts | 60-minute jail

Note: Only shooting in the direction of players is prohibited. Shooting into the air, for example, is allowed.

2.10. Using third-party software | Permanent ban + device ban

2.11. Entering any interiors | 10-minute jail

2.12. Wearing a mask during the war | 10-minute jail

2.13. Shooting/killing players who simply pass through the gang war territory and are not participating | 90-minute jail

2.14. Provoking an enemy gang | 10-minute chat mute

2.15. Any bug abuse | 60-minute jail, repeat violations = Account warning

2.16. Using a helicopter/bug to take high ground | Account warning

2.17. Third-party gangs, hospital workers, or unrelated players interfering in a gang war | Account warning

Example: a hospital worker revives a knocked-out player during a war.

2.18. Spawn killing in entrances/houses within the ghetto | 60-minute jail

2.19. Using non-approved weapons (see 4.7) | 10-minute jail

2.20. Occupying rooftops of large buildings using tuning for cars/motorcycles/jetpacks | 20-minute jail

2.21. Leaving the ghetto (beyond the territory boundaries) is prohibited. | 20-minute jail

Note: In the new Edovo, the rivers and the adjacent areas are considered part of the ghetto, so entering them is not prohibited.

The relevant zones are outlined with squares. Leaving the red squares and markers is prohibited. Moving from the ghetto into thesezones is allowed only where expressly stated below.

  • Red zone = outside the active war zone.

  • Green zone = the area where the territories are located; kills made in this zone count toward the war score.

  • Orange zone = adjacent areas; players may be present in and move through these areas, but kills made there do not count toward the war score.

Note: During combat, entering the orange zone is prohibited, as is dealing damage to players in that zone or dealing damage from that zone. Punishment: 20-minute jail.

2.22. Artificially boosting kill count | Account warning

2.23. Changing your nickname color from the faction color | Server kick

2.24. Going AFK or disconnecting to avoid death | 10-minute jail

3. Leader Punishments

3.1. Selling/buying/handing over territories or making truces with enemy gangs | Leader warning

3.2. Firing/demoting/promoting/accepting members or issuing warnings during war | Leader warning

3.3. Not arriving to the gang war in the city where it was scheduled | Leader warning

3.4. Mass violations by the team (8+ players) | Leader warning

3.5. Capturing a territory of a gang that is on Freeze | Leader warning

3.6. More than 3 players banned for cheats from one gang | Leader warning

3.7. Coming to a war with fewer than the minimum required number of participants from one gang | Leader warning

3.8. Scheduling war at the wrong time | Leader warning

4. Allowed

4.1. Caps and flooding 15 minutes before and during war by rank 7+

Note: Max 6 lines per minute. Only for coordination during preparation and combat. Not allowed for personal use.

4.2. Exceeding physical character limits (PG)

4.3. Returning to the war after death (RK)

4.4. Animation canceling for shooting (strafe canceling, +C, etc.)

4.5. Violating traffic rules 5 minutes before and during war

4.6. Minimum number of participants from one gang: 10

4.7. Allowed weapons:

  • Makarov Pistol

  • Silenced Pistol

  • AK47

  • Shotgun

  • Rifle

  • Bat

  • Fists

  • AK74

  • Brass Knuckles

5. Possible Reasons to Return a Territory

5.1. More than three players banned for cheats from one gang

5.2. Mass violations (8+ members)

5.3. Selling/buying/giving away territories or making truces with enemy gangs

5.4. Capturing a territory from a gang on Freeze

5.5. Mass disconnection when more than half of the initial team leaves the server

5.6. Scheduling a war at the wrong time